Cards and dice, gaming equipment the Games We Play

Part Four

Make sure you see our Obligatory Comments on the games.

St. Peter

One player, usually the person teaching the game is "St. Peter". The rest of the players are numbered starting with the left most player to St. Peter as #1. Players rhythmically then alternately slap their thighs and clap their hands at the tempo St. Peter dictates--optimally about the speed of the song "Old McDonald", but adjusted for the experience of the group.

St. Peter is a call and response game, and is begun by St. Peter who, on the beat, calls "St. Peter". The first response is "uh huh!". St. Peter then responds with "oh yeah!", again, all in tempo. Think old-time revival meeting here. Now the game begins. St. Peter first calls "St. Peter" and then a number. This whole thing should take four beats: "[slap]St.[clap]Peter[slap]Number[clap]two".

The player who receives the pass from St. Peter first announces his number and the number of another player: "[slap]Number[clap]two[slap]Number[clap]four". This player then does likewise. The game continues until someone either misses their cue or otherwise breaks the rhythm of the game. Note that a player can pass it back to themselves, but must keep the rhythm of announcer-recipient going:

"Number two, Number two, Number two, Number two, Number two, Number five". This is one of the key ways experienced players sucker newbies into a hypnotized state of complacency and then into drinking.
Six Pack

This is one of the easiest and hardest-drinking of all the games. Six cups are arranged in the common six-pack style and numbered 1-6. Players then roll one die. If the cup rolled is empty, the player may fill it as much as they like, otherwise they must drink the cup's contents. Hard-core players will institute a "minimum fill" mark, as there tends to be a logarithmic falling off as players tire of drinking huge filled cups.

Kings

Kings is one of those games sure to have a fight at the beginning of the game since the game's rules are heavily regionalized. The House version starts with the cards 6, and 9-Ace face down on the table. The card values are, in order:

6: Player to the right drinks
9: Player to the left drinks (think of the direction the tail points on these two)
10: Categories. The player announces a category (such as "monster trucks"). The first player unable to come up with a new, unused, item in the category or who repeats a previously given one loses and must drink.
jack: "Jack yourself" -- you drink
queen: A speed-round of Thumb Control, everybody in at once with no leader.
king: The first three kings dealt get to fill what is commonly referred to as the "King's Cup" as much as they wish. The fourth person to get a king must drink the entire cup.
Ace: There are two different interpretations of the ace card. In the usual game play, the player may make a rule (note that a rule made may actually remove a previous game rule--useful for getting rid of harsh rules). For a higher-degree of alcohol consumption, the ace can be made to be a "social" card.

The cards are spread out on the table face down and the players draw their cards from the stack. When the cards are gone, the stack is re-shuffled. To make this a slower game, junk cards can be added. Some hard-core purists split up the number cards odd/even as give/takes. In this instance, the Jack usually changes meaning as well.

Back to the House or check out the House Rules.